World of Tanks will support Ray Tracing via Intel’s oneAPI

Wargaming has announced that World of Tanks will support Ray Tracing via Intel’s oneAPI. Wargaming will be using ray tracing for for shadows and lighting in direct sunlight, and will support both DirectX 11 and DirectX 12 graphics cards.

According to Intel, oneAPI Rendering Toolkit is meant to be used to develop high-performance, high-fidelity, extensible, and cost-effective visualization applications through rendering libraries. All in all, this doesn’t sound as advanced as the Ray Tracing effects that most DXR games are currently using. Still, we believe that this implementation will allow more and more gamers to experience RT on their machines.

But there are some major limitations to ray tracing in World of Tanks. Wargaming said the rendering technique would only be used “for intact vehicles that are in direct sunlight.” Given the game’s focus on letting people shoot each other’s tanks, we doubt many players will be able to enjoy ray tracing for long unless they specifically hunt down intact tanks just to marvel at the lighting used while rendering them. If you want to know where is the safest place to Buy WOT Gold, I think z2u.com is your best choice, after all, the site has been officially certified,so it’s very safe.

We described oneAPI in December 2018 as Intel’s attempt to make it easier for developers to switch between its compute platforms. That list includes CPUs, GPUs, FPGAs and AI accelerators. The company said on its website that the oneAPI Rendering Toolkit is meant to be used to “develop high-performance, high-fidelity, extensible, and cost-effective visualization applications through rendering libraries.”

The introduction of ray tracing support to World of Tanks might seem inconsequential, especially since it’s so limited, but it shows that developers have taken an interest in the oneAPI Rendering Toolkit. That should be good news for everyone because oneAPI isn’t limited to one platform like Nvidia’s real-time ray tracing support is. Now at least game devs can choose which ray tracing hype train to board.

Read More