FIFA 15 is based mostly on counter-attack action


Soccer is one of the most loved sports in the whole world, so each gamer does have high expectations when it comes to soccer related games. This is especially true in the case of FIFA, a video game series that has spawned dozens of games related to the king of sports. The latest entry, named FIFA 15 tries to add some new and exciting features into the mix, while also heavily improving on the ones that already existed. EA Sports released an exclusive behind the scenes footage featuring Everton and USA goalkeeper Tim Howard. The video basically explains the abilities and improvements of goalkeepers in FIFA 15 account. The video also claims that over 50 new saved animations had been added into the game, and that goalkeepers are realistic now. Moreover, Howard also gets the opportunity to speak about Goalkeepers in Fifa 15 and their features as well in the video.

The FIFA 15, the football game from EA Sports has gone on sale Thursday, has decided to suspend Luis Suarez until the 26th of October, almost coinciding in time with the actual penalty imposed FIFA Uruguayan striker Barcelona biting the Italian Giorgio Chiellini in the last match of the group stage. The exception is that the Uruguayan itself may play friendly matches like the one he played this Wednesday with Barca subsidiary against the U-19 Indonesia (6-0) in a match where he scored two goals. The character and cloth models have also been improved. No more chubby strikers on the pitch! Uniforms also become dirty depending on conditions and the amount of tumbles a player takes.

The graphics remain incredible and realistic with one change that is immediately apparent: the field. The depth of the grass on pitches in the game make the fields in FIFA 14 look like flat, fluorescent rectangles with random bits of grass flying off it at random moments. Better yet, the pitch is also now “alive” in the sense that it takes a beating after 90 minutes of action. Slide tackles will leave streaks on the field and footprints pock heavily-trafficked portions of the field. The FIFA franchise has been inching closer towards realism by adding better physics and more fluid controls with each installment. Last year’s FIFA 14 came with tweaks to the gameplay and controls that made it feel more like a simulation of the sport. Passing and dribbling during matches takes a bit longer to carry out, leading to an on-pitch experience that feels a bit slower.

What does that all culminate in, in terms of the way FIFA 16 plays? Quite a lot actually. Buy FIFA coins online as we know is based mostly on counter-attack action a bit like basketball and as a result you spend a lot of your time chasing people up and down the pitch. In FIFA 16 the game is played much more in front of you, than behind you. More often than not if your CDM has the ball on half way, he’s looking at two banks of four who are set, organized and ready to defend. This creates footballing opportunities which are historically very different to FIFA’s past. You’ll actually get time to knock the ball around in midfield, manoeuvring the opposition over 5 or 6 passes, instead of in a solitary pace fueled burst. It’s methodical, deliberate, and it flows a whole lot more like real football.

If fut account games were named like Friends episodes, 13 would be The One With the 360° Dribbling, 14 would be The One With Precision Movement, and 15 would be The One With All the Emotion. This year? It’s a bit harder to summarise. Late last month, Electronic Arts heralded the arrival of women’s soccer as a big change coming to FIFA 16. But there are also many significant design tweaks and improvements coming to this year’s game. Players across the pitch have much more awareness of the ball as it travels through space, and if it’s within reaching distance they will stick out a foot to trap an errant pass and steal back possession. It all means the midfield – the key creative area of a game – isn’t so easily bypassed anymore. Games can still be end-to-end affairs, but it’s one of the small changes that definitely gives renewed focus to midfield play.

What does all this mean? That the early signs are good, at least in terms of the core gameplay. There’s already more change and improvement going on here than we saw in a finished FIFA 15, and the women’s game is a long-due addition being handled with precise attention to detail. Most of the stuff I hated, and you probably hated too, is on the way out. True, UItimate Team plays such a central role in FIFA’s longevity these days that excitement should be tempered until we know more about EA’s plans are there, but for now–cautious optimism is permitted.